Fantastic submission, you nailed it! Yes, we don't use weighted tangents- and I've never worked for a studio that does- it takes a lot of the control away, and in our scenes, WE'RE in charge of our motion. It's Classical Principles and practices applied to Maya, and the less the software affects this, the more you grow as an artist. You'll be taking advantage of the software perks as we go, but they always differ from studio to studio because in the end, there are 100 different ways to do any one thing in 3D software. Great job, Martez!