Hi there, I may be out of time here, but I wander if anyone can help with this issue. I purchased CTA5 last year and I still was not able to use because of one little issue, which I struggled at that time, and it took so much of my time and I could not solve, so gave up, now I returned to study on it, and I’m struggling again with the same issue. I’m following the tutorials from Mark D on here, and when he riggs a character with free bones it looks so easy, but when I go to CTA5, that’s when the problem starts, and seems to work differently or maybe it’s some configuration I need to pay attention. First, I separated my character, which is a gecko, into parts using affinity photo (Mark does in photoshop but I’m following it exactly the same) then place the cross marks to reference where the pivot points will be, and export to a PSD file. However, when I import into CTA5 and go to composer mode, exactly as the tutorial teaches, click on the central pivot, open the bone editor, then click on the next bone. Her it should connect the two pivots with the yellow line representing a bone, but it doesn’t. I have to add bone then click again in the main pivot to start the chain, then click in the next one, and it will connect. Now it comes the bigger issue. When I go to the next pivot, which is let’s say, an arm, this arm is a separate sprite, so CTA5 does not connect the bone to the image, it goes grey. I tried many different things, and one on them I clicked on “connect” then “add bone” then connected the two pivots, its one way I thought it had worked as it did not go grey, however, when I go to preview, and move the bones, it move the bones but not the body part, which means the bones are not linked to the images. I had spent all my energy on this and it just nothing works, what do you think this could be, some configuration, the software is corrupted, is there anything difference on this matter from CTA4 to CTA5, as Mark uses CTA4 in this tutorial and I use CTA5? Can you help me please?