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Mini Apps Competition

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4 contributions to Mini Apps Competition
Does Cycle 1 Start Date Mean Build Start or Evaluation?
Hi, quick question I saw in the docs that the first cycle starts around July 4–5. Does that mean the projects are evaluated on that date, or that we have around one month from that date to build and submit our project? Just want to confirm so I don’t misunderstand the deadline. Thanks!
2 likes • 18d
@Mini Apps Competition thank you very much for the information!!!😸
1 like • 15d
@Yasmine Romdhane Thanks a lot for the advice! I’m still planning my idea, but I’ll start early and share updates as soon as I make progress. 😸
Describe your Mini App idea using only emojis 👇
The most creative reply gets a follow back from the official Mini Apps Competition X account. Make sure you’re following us. 👀 🔗 https://x.com/miniappscomp
2 likes • 16d
@Mini Apps Competition I think you'll love my miniapp
2 likes • 16d
@Yasmine Romdhane I don't have an account sorry :(
Welcome to the Nimiq Mini Apps Competition
Welcome to the official Mini Apps Competition community! I'm Yasmine, your Community Moderator, and I'm so excited to have you here. This is your space to connect with the Nimiq team, meet builders, ask questions, share progress, and watch each other turn ideas into functional Mini Apps. I'll be here every day so if you need anything at all, don't hesitate to message me. My job is to make sure you have everything you need, and if I don't have the answer to your question, I will find someone who does. Say hello, tell us a little about yourself and what you're thinking of building, and let's make this competition one to remember. ✨
3 likes • 24d
Hi, quick question I saw in the docs that the first cycle starts around July 4–5. Does that mean the projects are evaluated on that date, or that we have around one month from that date to build and submit our project? Just want to confirm so I don’t misunderstand the deadline. Thanks! @Yasmine Romdhane
2 likes • 18d
@Mini Apps Competition thank you very much for clarifying!!!!
Hey everyone! Here's a quick update, I make a game for mini app
after commit to make a PvP Rock-Paper-Scissors (RPS), I changed the whole stuff, and somehow I just build a roguelite with RPS as the combat system. This is how the idea looks like : ⚔️ NIMBLADE - a roguelite dungeon crawler where every fight is built on Rock-Paper-Scissors — but with real depth and strategy. ─── #Combat — RPS With Depth Every turn, you and the enemy both pick an action: SLASH → beats COUNTER GUARD → beats SLASH COUNTER → beats GUARD Every round you get 20 energy, cap at 100 energy ─── #On top of the 3 core actions, you have: 1.WILD STRIKE (40 energy) — Guaranteed damage that ignores RPS. You still take a hit, but at 50% reduced damage. Use it when you don't want to gamble. 2.READ (50 energy) — Study the enemy to reveal their TRUE intent (more on this below). Only 3 uses per run. 3.ULTIMATE (85-100 energy) — Powerful weapon-specific finisher. Charge it by winning RPS rounds. Energy is the core resource that ties everything together — winning RPS isn't just about damage, it's about fueling your special abilities. ─── #The Intent System Before each turn, the enemy shows you an intent — what they're planning to do. But they might be lying. Every enemy has an honesty rate: - Normal enemies: ~80% honest — 1 in 5 intents is a feint - Elite enemies: ~60% honest — almost half their intents are fake A feinted intent shows one action but the enemy actually does another. So you're always asking: "Do I trust this, or is it bait?" How to deal with it: - READ — Spend 50 energy to reveal the enemy's TRUE intent. But you only get 3 per run, so use them when it matters most. - Learn their pattern — Most enemies follow a repeating attack cycle (e.g. SLASH → GUARD → COUNTER → repeat). Track the cycle and you can predict them even through feints. - Play the odds — 80% honest means the shown intent is usually real. Sometimes trusting it is the right call. ─── #WEAPON 4 Weapons, 4 Playstyles Before each run, pick your weapon class: 1.Sword — Balanced. Passive: Momentum — stack +1 dmg per win (up to +5). Ult: Blade Rush — 25 raw damage, ignores RPS.
Hey everyone! Here's a quick update, I make a game for mini app
1 like • 22d
It looks great! Is the game live so I can try it out?
1-4 of 4
Carlos Sanchez
3
40points to level up
@carlos-sanchez-4498
idk man

Active 16m ago
Joined Jun 10, 2026
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