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TGAC Academy supports composers and sound designers at every level with education, feedback, and a strong game audio community.

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18 contributions to The Game Audio Company Academy
Spectrum in game music?
Hi! I've been working on a slightly goofy heisting/sneaking type of game and I'm now making a small loop that will play in the background. I was wondering if there are any guidelines or something to keep in mind when making tracks like that, especially as they're there mostly to set the mood while allowing the players to talk with eachother without the music being in the way. I get that the music should probably loop nicely, but how long should I try to make it? Should it have different sections that are indistinguishable from eachother or should I stick to a simple rhythm and melody? Are there some frequency-bands that I should not fill or something? I'm still a complete noob at all of this so I'm sorry if this is a stupid question. Cheers!
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That’s a lot of REALLY great questions! I’ll try and address them as best I can. 1) my first suggestion is to use similar games as a reference for everything (a generic “catch all” answer but so very important) 2) the goal is for music to help immerse the player - if it sticks out too much or gets in the way of anything (i.e. SFX) it fails at its most basic job. 3) length can be approach a lot of different way but if you are just starting out, keep it SIMPLE. A single loop will do the trick. How long depends largely on the gameplay loop - if you expect someone to spend 1-2 minutes with a particular track, usually 30-45 seconds is sufficient. If it’s 5-7 minutes that means they’d hear the same loop 10-14 times! It gets repetitive (see #2…). 4) personally, for a game revolving around a stealth mechanic, I’d avoid any really strong melodies - ambient would probably work best here. 5) don’t worry too much about frequencies now BUT be careful not to use sounds that are too close to important sound effects. Audio is a powerful tool for delivering information to a player and if that isn’t clear, again, see number 2! Please feel free to post what you are working on here! Much easier to give productive feedback on a work in progress than in the abstract.
Welcome Tero and Robbie!
Hello Tero and Robbie! Welcome! Sorry things have been a bit quite here lately folks - I have been working through getting our first full course recorded after being away at the NAMM show a couple weeks ago!
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Quick question for the veterans in the room...
Hey folks! As we start to scale the content here, I want to make sure the course material is grounded in reality, not just theory. Since most of you have "been there, done that," I’d love to tap into your hindsight. Looking back at your first few years, what’s the one skill or topic you wish had a "manual" back then? Or, put another way: If you could go back and gift your younger self a masterclass in one specific thing, what would it be? Drop a comment below—I’m curious to see where the common threads are.
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Welcome, Cedric!
Hey Cedric! Glad to have you here! Please feel free to introduce yourself!
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Brian Sanyshyn
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@brian-sanyshyn-5422
Learn from a professional composer and educator. Pro-led mentorship and technical training to help you ship better game audio. Join the TGAC Academy.

Active 2d ago
Joined Jan 7, 2026