Build: Hidden Underground Library Build. A patch of grass in a suburban backyard opens via a brass handle into a luxury emerald library with marble floors, a brass ladder, and a leather reading chair. Wanted it to feel like a real luxury home moment, not just an AI flex. Tools used: Nano Banana (Gemini) for the still frames, Kling ai for the animation clips, and DaVinci Resolve for the edit. Shoutout to @Brenner Schellschmidt for sorting out both my red flash issue and the missing transitions, the trim-and-rejoin Prompt/workflow: Reference-stacked every frame off a master location image and a worker team portrait to keep the characters and the house consistent across the dig, the panel install, the marble laying, and the night reveal. One image per beat, animated in Kling, then layered into DaVinci with crossfades for the build progression. No music, just diegetic work sounds and ambient air. Pain point: Two big ones. The wide dig shot kept coming out small and closet-sized, took several reference stacks to get a proper underground chamber that read as tunnel-deep. And the final night reveal frame, where you see the house with the library glowing underneath, took multiple regenerations because Kling kept losing the library or changing the house entirely. Ended up simplifying the camera motion which fixed it. What I'm trying to improve: I know there's still room for improvement. The opening 1-2 seconds need a stronger hook, i think i should have opened on the brass handle close-up instead of the wide aerial. The final reveal could also hold longer, mine cuts away in under 2 seconds and the references i studied hold theirs for 3 to 4. The work sounds need to come up louder in the mix too. DISCLAIMER: Video 1 didn't really do much(i expected that) but I've only posted Video 2 few mins ago and I'm getting some interesting numbers already