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Owned by Andy

Cancel your AI subscriptions. Build local instead. Create AI characters & content with free, open-source tools, no monthly fees.

82 contributions to Muse Collective
Muse Character Sheet Workflows
Muse Character sheet H3 Standard and Enhanced are now available in the Classroom under Muse Workflows. Muse Workflows: https://www.skool.com/muse-collective-7594/classroom/324bbfb6?md=2c9544a96565449f9c997bf8f0ca53a4 YouTube: https://www.youtube.com/watch?v=mXCQpcZahis Take a look at the video in the classroom or view on YouTube which helps support my channel. Thanks!
0 likes • 4h
@Michael Goldfarb Hi Michael, it is in the prompt that the person should stand feet shoulder width apart and arms by sides but..... AI is unpredictable and doesn't always follow instructions. I have ran tests where sometimes it follows exactly and others only partially, so I am afraid there is no definitive answer other than maybe trying to make the instructions stronger. Model and attention and loras can also have an affect on how strongly the prompt is adhered to.
1 like • 4h
@Michael Goldfarb Hi Michael, check the bottom setting on the compositor. If target_aspect_ratio is set to 16:9, it overrides the body width setting. Change it to “off (use body_width_pct manually)” and you’ll be able to adjust the widths yourself 👍
Character Sheet V2
I have now got the character sheet V2 to take an image as character, a body shape and clothing and combine into one turnaround for custom character sheets.
Character Sheet V2
0 likes • 10h
@Sjt Jt good glad it worked for you. On the V2 version it should be a lot better.
Character Sheets
Hey all! I am updating my Muse H3 Character Sheet node/workfow and would like to have some example sheets that you currently use. I am looking for which layouts you find works best. The new V2 of my Character Sheet workflow has a lot more options and it waaaaaayy more customizable, but I want to make sure there are layouts you would use. I usually use a panel of 5 images, Hero close-up, then full body from 4 angles. Drop your preferred layout below 👇
Character Sheets
0 likes • 2d
@Ana Herrera Hi Ana and thank you. I'm not quite sure what you are asking 🤔 the DLSS5 is different to the H3 Upscaler.
1 like • 1d
Ok, I'm not sure Claude understood 😉 The Upscaler and DLSS5 are 2 different things. The upscaler helps you reach higher resolutions, i.e. first stage 0.4 and then upscale on the 2nd stage to 1mp. DLSS5 is a separate node altogether, it takes the finished video or image and Upscales it in a different way that can make it look more realistic, especially with lighting and direction of light. The easiest thing is to switch off or bypass DLSS5 if it wont run on your instance. You will still get great results with the Qwen2.1 enhancer.
Director V2 (WIP + question)
Making my first attempts at a long-form lip sync video. Only about 6 chunks in to 19 total, but this raises a question. How are people avoiding video degradation over time? If you watch the singer's face and the posters on the wall behind him, degradation starts becoming noticeable around 38 to 40 seconds in, and by the 1 minute mark it's fairly pronounced. I was hoping that camera cuts would help. And ... it does seem to render fine when cutting to new faces or new angles. For example, audience closeup around 54 seconds is fine. New profile angle of the performer at 1:05 is also fine. But as soon as the camera returns to that front facing close-up view, it latches back on to the degraded image.
Director V2 (WIP + question)
1 like • 2d
@Jay Eakins I may have inadvertently found a fix for character degradation. I am working on Music mode now to help out another community member. We are working on the cuts doing what is asked at the correct time as sometimes they were off by a second or so. I tried a few things but they didnt work. I have now settled on and am testing each cut becomes a new render. So if a 10 second chunk had a cut at 6 seconds, there would be 2 renders in that chunk, 1 at 0-6 and the other at 6-10. Effectively breaking the continual latent carry as the new cut is a new render. The idea is that the new cut is a different scene or angle or cut to close-up etc.... So far it's working but more chunks will need to be rendered to test whether the character still degrades.
1 like • 1d
@Philip Meadows yes that can be done in the prompting, good call 👍
18th Update error? "ValueError: I/O operation on closed file"?
THanks for the update. Getting this though: (Note this is the second time i ran the update, hence 0 files needing update line. I got the same error the first time however. Windows 11, 5090, 128GB, latest Comfyui Portable. Update log attached. ComfyUI: D:\ComfyUI_windows_portable\ComfyUI Finish rendering and close ComfyUI. Apply the all-in-one update? [y/N]: Y ----------------------------- All-in-one update 2026-10-18T08:22:27.863524+00:00 Detected: Standard V2 Files needing update: 0 Already up to date. No changes needed. Exception ignored on flushing sys.stdout: Traceback (most recent call last): File "D:\ComfyUI_windows_portable\ComfyUI\Muse-Director-V2-All-In-One-Update\update.py", line 90, in flush for stream in self.streams:stream.flush() ValueError: I/O operation on closed file. Update log: D:\ComfyUI_windows_portable\ComfyUI\Muse-Director-V2-All-In-One-Update\update.log Press any key to continue . . . ------------------------------------
1 like • 3d
Thanks for the log, your update was fine. You’ve spotted a bug in how the updater closes its log file, rather than a failed installation. You should be good to go. Also, I'm not sure if you read through but there is now th option to add a name to a ref and use that rather than Ref 1, 2 etc... It's new so let me know if you have any problems with it.
1 like • 3d
@Sjt Jt sorry, yes you did :-) Lot going on with updates and fixes and trying to get some tutorials out. 👍
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Andy Whittaker
5
180 points to level up
@andy-whittaker-4008
Nerdy Photographer from the UK. Working with AI rather than against it!

Active 4h ago
Joined May 13, 2026