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The 3D Shortcut

181 members • Free

1 contribution to The 3D Shortcut
MetaHuman Live Link conflict: Head rotation stops when Body Animation is active
Hey guys, I have a weird issue with a MetaHuman setup. When the character has no body animation, the head rotation from Live Link Face (iPhone) works perfectly. But as soon as I apply a Body Animation (like a sitting/breathing idle), the head stops following the iPhone and only follows the body animation. Basically, I can’t get the Live Link head rotation to work at the same time as the body animation. It's like one overrides the other completely. Does anyone know how to layer these so I can keep the iPhone's head rotation while the body is playing an idle animation? Thanks
1 like • 2d
@Artur Arepyev Thanks for the reply, Artur. That baking workflow makes sense for recorded content, but my client is specifically looking for a live streaming setup where everything happens in real-time
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Akash A
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@akash-a-3063
Animator

Active 1d ago
Joined Mar 9, 2026
pondcherry