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Owned by Artur

The 3D Shortcut

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Stop modeling. Start directing. Master rapid assembly, AI mocap & sims to build high-end 3D visuals for creators at record speed. Join the vault.

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43 contributions to The 3D Shortcut
Unreal engine problem
What does unreal engine does this, every time I try to install it? @Artur Arepyev
Unreal engine problem
0 likes • 3d
Check if you have enough space on your SSD/HDD, and don't let PC go to sleep, there might be a time out error. You can also try to change the installation path for the Unreal
0 likes • 3d
Hi, I'm great how are you?
hii
hey all does anyone have zibraliquid plugin for unreal engine @Artur Arepyev
0 likes • 5d
Hi, no what's that?
0 likes • 3d
@H H there was no water physics, it was a pure shader setup in unreal engine. The only simulation was with the sand using MPM solver in Houdini
Question About Your Storyboarding Workflow
Hi! I hope you don't mind me asking. I had a question about your workflow. Since you've worked on Zack D. Films-style animations, I'm really curious about the planning process. When a client gives you a script on any topic, how do you convert it into a storyboard? Specifically: - How do you decide what each scene should show? - How do you choose the camera angles and camera movement? - How do you know when to zoom in, zoom out, or switch shots? - How do you decide what environment, props, and characters should appear? - The camera in Zack D. Films-style videos is almost always moving, and something is constantly happening on screen. How do you plan that flow without making it feel random? - Do you follow any storytelling or cinematography principles, or is it mostly based on experience? - Do you create a rough storyboard first, or do you visualize everything directly in Blender? I'm trying to improve my creative thinking and planning before I start animating, so I'd really appreciate any advice on how professionals approach this.
1 like • 21d
I have a workshop for dynamic camera where i explain a basic concept. The pipeline is similar to the free course I have. There's no easy answer to these questions as most of them are artistic choices, i'll be making a pipeline showcase tutorial soon
Elements
where do you get the 3d characters from, I’m talking about the Zach d films style. Do you use metahuman and use an add on to import it into blender or do, you use character creator 5? Because nobody really talks about this. Also, where do you get the assets from, and also where do you get the clothing from? @Artur Arepyev
0 likes • 23d
Hi, CC5, humangen, unreal engine. Artists usually either make the asset themselves, or use internal asset library at ZDF. Clothes usually purchased or made manually as well
0 likes • 21d
@Nnew Acc blender
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Artur Arepyev
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@artur-arepyev-1230
3D Generalist

Active 3d ago
Joined Mar 7, 2026