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Create Games with AI

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19 contributions to Create Games with AI
The Hall of Champions
This is what I wanted to see. People doing quests, shipping little bits, stacking XP. Big shoutout to @Wahib Yousaf and @Damian Dąbrowski — both on 250 XP with 4/4 challenges done. @Wes Spitz and @Jana Zadeh right behind on 3 completions each too. Nice. This is the whole point of the quest system: - Not endless tutorials. - Not lurking forever. - Not waiting until your “proper game” is perfect. - Just small wins, shipped often. If you’re new, do one Mini Quest today. Doesn’t need to be pretty. Just finish one thing and post it. Leaderboard: LINK Who’s taking top spot next?
The Hall of Champions
3 likes • 1d
Thank you Morgan. It's been really fun so far, learning how to tell the AI's to accurately make game parts. 😄 The Mini Quests really do help. Mini Checkpoints to break down and test all game parts, one by one.
🎁 Winner Winner Chicken Dinner 🎉
We have a winner for the increasingly inaccurately named 500 Members Game Giveaway! Congratulations goes to @Blue Mojo who, not only was the first to enter the competition, but also got your vote of approval for such a cool idea: "you're an hr manager for a company the hires video game bosses (lol). new "employees" aka defeated bosses from various games show up. your job as the player is to keep the workplace functional while they fight you as well as each other lmaooo lose condition: they unionize and you become the final boss for them to defeat LOL" I'm also incredibly happy that @Blue Mojo won. He's been a great supporter of this community from day one, I watch his streams and we both share a passion for music 🎸 ! So let me know what game you would like @Blue Mojo , congratz! 🎉 (If only there was a community that would support you bringing that game idea to life 🤔🤣)
🎁 Winner Winner Chicken Dinner 🎉
2 likes • 4d
Congrats, @Blue Mojo 👏😅
🎁 Game Giveaway Results (Almost!) 🎁
The 500 members competition was a lot of fun! The funniest / weirdest / most playable idea wins 🤣 So many good entries, let me list a few here: - @Blue Mojo set the bar high with his 'video game hr manager / boss fight / unions' idea! - @Jodessiah Sumpter with his 'slap game meets GTA' idea - @Garratt Campton 'David Bowie in a Dark Castle, Ghouls hate cows' idea - @Sascha Ahlers 'Pinball Infinite Wizard Manager' game idea - @Chris Bloczynski 'Echo Loop, Army of Me' game idea - @Charles Wilson 'I'm honestly just an NPC' game idea - @Senta Yui 'Professor P.O.' game idea - @Celia Kibler 'School Builder but also in RL' idea - @Wahib Yousaf 'Final Battle Chess Tactics' idea - @Kyle Robinson 'NY Pizza Rats' idea - @Ocean L 'Kid Factory Frenzy' idea I've put my top choices in this poll. It's up to YOU to vote who is the final winner! The winner gets to choose a game listed here. If they are Premium, they get TWO ! How exciting! Good luck everybody! 🤞
Poll
8 members have voted
1 like • 7d
Cool. Just took a screenshot. Got a Playlist now! 😄👌💗
0 likes • 6d
@Morgan Page How long do we have to vote/decide/deadline? And could you add the game links? 😁
Mini Quest: Pimp My Game - Done!
Hi everyone. I Pimped My Game (And Then Some). 😄💗 Title: Mana Grid Tactics Link: https://claude.ai/public/artifacts/9691c877-e1ce-4606-ba55-b6e1fbf85a16 Latest Version: 4.0.0. Updates: All built (v4.0.0) — a big one: 1. Intro cutscene — 5 fading story slides (original placeholder lore about the meadow's four heroes) play once before the title screen on a fresh load, skippable anytime. 2. Title screen — now has both New Game and Continue. Continue leads to a new World Map with a bobbing location pin ("Meadow Trade Road") and a "Begin Battle" flow. 3. Shared 100-turn pool — reworked from "100 rounds" to "100 individual unit turns, shared across both teams." Verified with a runtime test that it counts exactly to 100 and ends the battle right there. Since a full wipe already ends the battle immediately either way, hitting the limit now always means both sides survived — so it always resolves as a Draw, no more survivor/HP tiebreaking. 4. Mana currency — new persistent reward: +10 per KO, +100 for a Victory, +50 for a Draw (halved, as requested), +0 for a Game Over. Shown via a gold coin badge (circular badge with a bold "M") + live count, sized to stay readable, bottom-right — visible in battle, roster, and world map, hidden on Title/Tutorial/Options. Added a "Mana Currency" tutorial topic under Help. 5. Game Over screen — Victory/Draw/Game Over now share one result screen with Retry and Return to Main Menu buttons; a loss specifically reads "💀 Game Over." 6. GDD updated throughout, including fixing a couple of older changelog entries that the turn-pool rework would otherwise have left contradicting the new mechanic. 7. I added a video of the Knight's Special Attack and Filled Limit Guage feature at the end. Known Issues: 1. The Turn Count is too fast to check the Game Over feature. Fix: I will reduce the count to 1 point for every 3 Avatar/Ally or Enemy actions. This will ensure that All Player Characters can be KO'ed by no later than Turn 75, to check the Game Over Graphics. 2. The current location may need a bridge to allow enemies to cross-over, for quicker battle gameplay events. 3. The world map needs improving. 4. The intro story cutscene needs improving. 5. The post-battle win and tie outcome rewards and items need adding. 6. The Avatar graphics in the Party Roster and Switch Jobs screens need improving.
Mini Quest: Pimp My Game - Done!
0 likes • 7d
@Anna Stoilova Hi Anna. Thank You. Yes, so following the mini quests is super helpful, and feels like a managable pace. I am trying to build the game front-to-back, using Final Fantasy Tactics as inspiration. So, I will now try think of a Story. Since I'm keeping things simple for now with 4 playable characters and job roles, I will try to frame the Intro around 4 strangers/adventurers/heroes who appear in the fictional world, to battle some great evil, and defeat monsters in battle. Once I have the intro cutscene and first story part done, I will then try to work on the xp and points scoring mechanics. And the World Map and Fantasy Lore (history). Final Fantasy has a fixed price of £12.99 on both iOS and Google Play. Probably the same on consoles too. I will try to launch for Steam then maybe try to attract support for Nintendo. I want it to have the classic fun of side-quests and 100% completion with secret locations, battles and equipment. And secret characters. But I want the price to be lower. Maybe £3 85; and since GooglePlay store gamers prefer Free Games with Add-ons, maybe I could make the First Chapter of the Story Free, and monetize extra non-canon players and missions. 🤔
Claude remembers cross-chats now!
Hi guys. I just thought I'd show you a cool new update in Claude AI. It can revisit old prompts and results from previous chats in a new chat. This is useful if you want to keep the GDD and game build separate, but ensure Claude knows ypu'te talking about the same game. *As far as I'm aware, no other AI can do this yet. 🤔 (*Happy to be corrected, if I'm wrong. 😄👌) I will probably keep the game prompts and GDD in the same chat. But as an Artist, having "generative" and "reference-photo/self-trained Input" based AI Concept Images in a separate chst from the game prompts, will make everything easier to track. I wonder how you all may use this new memory feature. Maybe to "split test-features" between your 'original chat/game' and a "test version". Maybe to design multiple features simultaneously and upload to the same game files, for faster designing? Maybe joint bug fixing and issue tracking?
Claude remembers cross-chats now!
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Wahib Yousaf
3
27points to level up
@wahib-yousaf-4726
Artist, Painter, AI Artist, 3D Artist

Active 22h ago
Joined Jul 2, 2026
Stockport, United Kingdom
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