Camera movement is still one of the harder things to control with AI. I created this video using a workflow where I first made the camera movement in Blender and then used that as a reference for Seedance 2.0 or 2.5. The workflow is basically: Claude → Blender camera movement → Seedance 2.0 or 2.5 → Final video The good thing about this workflow is that you don’t need to be a Blender expert to use it. And if you want to create something similar yourself, you can do that too. I’ve included our YouTube tutorial below, where we explain the process step by step so everyone in the community can follow along and try it for themselves. https://youtu.be/e65b4zNyfXY?si=sWv1qXa5FLSHLLIN