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How To Find A Chess Coach - https://www.chess.com/article/view/how-to-find-a-chess-coach #chess
ROAD TO 1200 ELO pt2
Big W today https://www.chess.com/game/164608573918 I'm now 933elo rated (Rapid)
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Endgame guide part 44 (queen vs pawn endgames)
# ♕ **Queen vs Pawn Endgames — Expanded Master Codex** This section goes beyond basic patterns to define *precise winning/drawing classifications, energy-flow geometry, exceptions and borderline cases* — the kinds of principles that decide real games. --- ## 🜁 I — THE CORE STRUCTURE OF QUEEN vs PAWN ENDGAMES At its heart, the Queen vs Pawn endgame is a **pawn race** with powerful checking motifs. The goals are: * For the **queen side**: prevent the pawn from queening or force it to promote *only when you have shelter and your own king is close*; then win the pawn or force mate. * For the **pawn side**: push the pawn to the 7th rank while using **perpetual checks**, stalemate motifs, and the geometry of the board to hold a draw. Unlike simpler endgames, *position of king + pawn file + pawn rank* all drastically affect the outcome. --- ## 🜂 II — PRECISE CATEGORY BREAKDOWN (WITH DETAILED RULES) Here are the essential categories you must know: ### **1. Pawn Below the 6th Rank — QUEEN WINS** If the pawn is not yet on the *6th rank*, the queen almost always wins. The technique is: 1. Use *checks* to force the defending king in front of the pawn. 2. Use that *forced tempo* to bring your own king closer. 3. Once the defending king blocks the pawn, either capture the pawn or push your king up to assist. **Geometry Insight:** Checks shift tempo in your favor because the checking queen constantly forces the opposing king out of promotion support, giving your king *free time* to advance. --- ### **2. Pawn on the 6th Rank — QUEEN TYPICALLY WINS** When the pawn reaches the *6th rank*, the position usually remains winning for the queen if: * The pawn is central (d/e files) or a knight pawn (b/g files). * The attacker can either *get the queen in front of the pawn* or *force the defender’s king to block it with checks*. This is generally an easier technique than the 7th-rank case, but it still depends on *king proximity and checking geometry*. --- ### **3. Pawn on the 7th Rank — CRITICAL ZONE**
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Can Carlsen Claim Another Title? FIDE Freestyle Chess World Championship Preview - https://www.chess.com/news/view/2026-fide-freestyle-chess-world-championship-preview #chess
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Endgame guide part 43 (queen endgames overview)
# ♕ **QUEEN ENDGAMES UNIVERSE — CODEX OVERVIEW** Queen endgames arise whenever queens remain on the board deep into the game — or when a pawn is promoted to a queen during the endgame. Because the queen is the most powerful piece in chess (mobile along ranks, files, *and* diagonals), these endings are qualitatively different from minor-piece or rook endgames. --- ## 🧱 A — Fundamental Queen Endgame Types We can categorize queen endgames based on *material configuration*, *pawn presence*, and *drawing resources*: ### **1. King + Queen vs King** The simplest theoretical queen endgame — basic checkmate with queen and king cooperating against a lone king. * The queen gradually restricts the defending king’s shelter; the attacking king supports mate. * This is *always a win* with correct technique. --- ### **2. Queen vs Pawn Endings** This includes cases like: * **Queen vs single pawn** — Can the queen stop an advanced pawn from queening? * **Queen vs multiple pawns** — Pawn races become central; the side with the queen often seeks perpetual check while advancing its own king and pawn majority. * **Queen + pawn vs queen** — One of the most complicated and studied queen endgames; often draws but can be winning if the attacking side avoids perpetual checks early. Here, the *drawing chances* are high because of perpetual checks, combined with the difficulty of coordinating king shelter, queen control, and pawn timing. --- ### **3. Queen vs Queen** When each side has a queen (often with kings and perhaps pawns), the typical themes are: * **Perpetual check threats** — Defending side often seeks repeated checks to force a ddraw * **Material imbalance transitions** — Liberally trading queens into simpler endgames when ahead can be a practical route to winning. * **Tempo and geometric threats** — Mastery of escape squares and king sheltering is essential. --- ### **4. Queen vs Rook (Pawnless or With Pawns)** A classic theoretical endgame: * **Queen wins in most cases**, but practical precision is needed; the defender may try fortress setups and perpetuals.
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