I recently used Codex to turn a flat 2D image of a product I wanted to make into a 3D model. I had a drawing of this little moth that is specific to my business, and I wanted to turn that drawing into a 3D-printed character. I don't know how to design in the 3D space, but I did hear recently Codex added Blender, which is a free 3D software, to its plugins.
Being able to hand it a picture and have it help build the actual thing opens up a lot of possibilities for product ideas.
I gave it the image, explained what I wanted, and had it go into the 3D software and create the model. It was working directly in the software, which was pretty cool to watch.
There’s still judgment involved in deciding how something flat should look from the sides and back, so having a clear idea of the finished product helps.
I’ve been using Codex for a lot of business and software work, but this was a fun example of using it for physical product development too. Something that started as a picture became a model I could keep working with.