Imagine a card game based on Tarot...
This process has already been done.
Most of humanity is already exposed to the most basic Tarot teachings without realizing it. The Fool's journey is already implemented in the cards we use for poker or bridge. Those decks hold the four suits and the royal court, but most importantly, they hold the Joker. To me, the Joker is a complete reduction of the entire Major Arcana rolled into one card. It symbolizes two major things: change, and the truth that the one who has the ability to change himself is the strongest.
but what if a game was based on the original or even better, an "improved" up to date modern version?
Now this can go in many diverse directions, but if done right, this could be epic.
Imagine a system that not only supports the Tarot but also exposes regular human beings to the ancient teachings and hidden stories behind it.
What if the Tarot became an everyday game that everybody could use and play to get the most important messages from?
I have spent my time building this into a reality called the Hidden Garden.
Start New Game
The garden is waiting. To step inside, you must choose how you will navigate the dream. I have designed four archetypes to act as your vessel in this world. Each one moves differently, thinks differently, and carries a different weight.
Who are you in this journey?
- The Daydreamer (Air): Defined by potential and weightlessness. You move with a floaty gravity, gaining energy and clarity when the sun is high. You represent the beginning of the journey—limitless and light.
- The Lucid Dreamer (Earth): The anchor. You do not walk through the garden so much as you manifest within it. You have the ability to teleport across the board, maintaining stability even when the nightmare grows thick.
- The She Magician (Fire): The master of willpower and gravity. You manipulate the world around you to fit your intent. You can mirror the luck of the dice to ensure your magic always lands, turning heat into progress.
- The High Priest (Water): The vessel of empathy and intuition. You navigate the garden through the flow of emotion. You see the hidden paths between nodes and reconcile conflicts through deep, internal resonance.
The Landscape of the Garden
I designed the gameplay as a botanical roguelike. You move through a node-based map where every step reveals a new part of the dream. I replaced traditional health points with Lucidity. In this world, you aren't trying to survive physical wounds; you are trying to stay awake. If your Lucidity drops to zero, you fall back into the daydream and the journey resets.
I structured the encounters as Discussions. You don't "kill" monsters. You encounter personifications of internal obstacles—like Ego, Fear, or Stagnation. You draw from your deck to reconcile these conflicts. When a Discussion is successful, you don't just win; you integrate that conflict into your deck. The shadow becomes a tool, and you grow stronger because you chose to understand the obstacle rather than destroy it.
Everything is governed by the Celestial Dial. Every move I take advances the clock through four phases: Dawn, Noon, Dusk, and Midnight. The time of day determines which cards in my deck are empowered. The Sunlight Deck thrives under the high sun of Noon, while the Moonlight Deck reaches its full potential at Midnight.
Which character will you play?