I have always wanted to make a game with a really memorable story and when I think of games that have had that impact on me. That usually includes what would have been considered massive budget games for their time. including Halo:CE, Fallout, Portal, StarCraft, but the truth of games now is you have the resources to make an impactful narrative without a massive budget or even a massive team. Free game engines, free assets, free modeling software. The problem is how to I manage ambition enough to have a product that I can within a reasonable amount of time and release with positive reviews or that "impact". Let's manage our scope.