Game “Feel”
Something we are going to get into: Game feel.
This can mean a lot of things and can be widely different between game genres. Which is why it is important to understand genres when developing your game early in the process. Game feel in itself can be what pushes players away from your game or pulls them in. It’s a weird thing to account for sometimes as it can often be subconscious for players in the best case scenario. While ‘Game-FeeL’ can encompass so many things, what are the most important elements you think of when breaking down Game feel whether it be for a game you like or a certain feel you’re targeting?
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Hayden Howard
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Game “Feel”
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