Ever made a decision that felt right at the time but later turned out to be… just almost right? 🤔
That’s the tricky part of product management—spotting the difference between a great decision and one that’s close, but not quite there.
Take Twitter's (Now X) Fleet (source) as an example : - Stories worked on Instagram and Snapchat, so why not here? Logical, right? But it didn’t quite fit how people used the product! So, almost right -launched -fizzled out .... gone!
- Think of a UX tweak, that makes sense on paper but confuses users just a little too much. A metric that looks great but doesn’t really drive outcomes. A feature that solves half the problem but introduces two new ones.
“Almost right” can be more dangerous than outright wrong—it sneaks in, sticks around, and creates long-term friction.
Why do you think Fleets didn’t work for Twitter/X? Was it the audience, the format, or something else?