The resistance isn't the enemy.
It's the signal.
Every time you sit down to do the work and feel that pull toward your phone — that's not weakness.
That's the quest loading.
The freeze before the move. The pause before the roll. The moment right before the card gets flipped.
Most people interpret that feeling as a reason to stop.
It's actually the starting pistol.
The players who build things aren't the ones who feel no resistance.
They're the ones who learned to read it differently.
Resistance means you're at the threshold of something real.
Flip the card.