Greetings, Adventurers!
I'm happy to announce The CPawx Centre for People who Can’t D&D Good and Wanna Learn to do Other TTRPG Stuff Good Too is officially open!
For the cost of one decently-priced coffee (in Toronto, anyway) per month, you can support me and allow me to continue making content! Of course, there's never any pressure - even sharing the Patreon would be enormously helpful.
Since you're part of Dungeons of the Cosmere, you WILL get to see the first batch of videos as I post them to the classroom. If you like what you see, consider becoming a Patron!
To entice you further, here's another sneak peak of an upcoming video, in text form:
The Six Core Abilities
All creatures in D&D have six core abilities that measure their physical and mental characteristics, and THEY ARE:
STRENGTH, which measures physical might - like pushing someone, or lifting something
DEXTERITY, which measures agility, reflexes, and balance - like pickpocketing someone, or dodging a Fireball spell
CONSTITUTION, which measures health and stamina - like resisting poison, or taking hits without flinching
INTELLIGENCE, which measures reasoning and memory - like recalling lore about a magic spell, or figuring out a difficult riddle
WISDOM, which measures perceptiveness and mental fortitude - like discerning a person’s mood, or diagnosing an illness
And
CHARISMA, which measures confidence, poise, and charm - like persuading someone to do something they don’t want to, or deceiving them into thinking they actually want to do it.
Each of the core abilities have an ability score between 1 and 20. The higher the score, the better at that specific ability, and all related skills, you’ll be.
And now you know ALL ABOUT THE CORE SIX D&D ABILITIES! So long for now.
Dexterously,
CPawx