đź§  Quick Lesson: Why Most Raids Die Late
Most Arc Raiders raids don’t end because of bad aim.
They end because risk stacks invisibly.
Every extra minute in a raid increases:
• Noise footprint
• Player overlap
• Resource drain
• Decision fatigue
The danger doesn’t rise linearly — it spikes.
That’s why a raid can feel “under control” and then collapse in 20 seconds.
A simple rule you can use today:
If your original raid goal is complete and something unexpected happens (damage, players, pressure), the optimal play is to extract — even if you’re winning.
This kind of decision-making is what Arc Raiders University is built around: turning instincts into repeatable choices.
More breakdowns like this are being added daily.
If this helped, check the classroom and let us know what situations you want dissected next 👇
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Ashtin Ward
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đź§  Quick Lesson: Why Most Raids Die Late
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