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Owned by Dan

Learn how to build AI avatars with real backstories, real voices, and real audiences. Finally turn them into offers and brand deals, that pay.

17 contributions to L2 Avatar Academy
Created 1st Faceless UGC Realistic Video
Wanted to test Higgsfield Genjutsu to create a realistic faceless video.. Not bad right ?
Created 1st Faceless UGC Realistic Video
0 likes • 2d
solid work, looks very real, now hit it with a VO with the new Eleven Labs V4 and you'll have something really solid
1 like • 8d
Bro this honestly is pretty good, I’m impressed. It’s hard to get a good clone that looks close to the source
Major Update Coming to L2 Studio
Hey guys if you don’t know, L2 Studio V1 is now live, if you haven’t received your log in yet please message @Kevin Valdes to get setup. I want to let you all know that V2 is already in production through and we are working on that as I type this post, below I’m dropping a preview that will be launching inside V2 which will eliminate your subscription usage need for the current requirements like Higgsfield and Eleven Labs. It will all be combined into our custom platform. Get ready for the future of digital creation! 😎
Major Update Coming to L2 Studio
1 like • 12d
@Angelino Montoya Kevin is the man without a doubt 🙌
Live Class is now on Riverside FM
Hey guys we've changed the class destination for morning and evening class we are now hosting directly through riverside, join us tonight for a new class experience https://riverside.com/studio/l2-studio
One change that’s making my Seedance 2.5 scenes feel more natural
Hey gang, wanted to give a new update on my creative workflow regarding Seedance 2.5: I was over-controlling the scene before the video was even generated. I’d create reference images with the characters already positioned in the setting, holding the props, with the composition figured out. In my testing, that seemed to limit how naturally Seedance could interpret the action. Now I’m keeping the references separate: • Character sheets for identity and wardrobe. • Setting references for the environment. • Object references for the relevant props. Then I use the prompt to explain how everything comes together: what happens, what the characters feel, and the camera direction. That gives Seedance room to figure out the staging, movement, and performance. What I’ve realized is that the number of references isn’t necessarily the issue. It’s how much we’re forcing the scene through them. Useful references give it context. Leaving the composition open gives it creative freedom. So far, that balance is giving me more fluid, authentic results. I've included my workflow diagram of how I use the multi reference tool, and an example of one of our newest pieces that shows you what this model can really do when you allow it to open up and run with more control. These models are getting more powerful by the release and over controlling them can lead to lesser quality. You are the director, be smarter than the model but trust it that it can pull off the task of what it's being asked to do and it may just blow your mind
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One change that’s making my Seedance 2.5 scenes feel more natural
1-10 of 17
Dan Fazio
3
44 points to level up
@daniel-fazio-5123
CEO of Legacy Labs and Founder of L2 Avatar Academy. Helping define the next generation of A.I. media creation, and teaching others what I've learned

Active 1h ago
Joined Apr 30, 2026
Las Vegas
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